When Redonk approached me a couple weeks ago with a “hey, didn’t you say you played the board game Flash Point: Fire Rescue?”, I had a rush of various flashbacks of being roasted before saving the family. It’s true, I am a big fan of the board game. It’s a wonderful co-op experience that rewards quick thinking and strategy. It does a great job building tension as you maneuver through burning houses to rescue trapped people. Upon learning that RetroEpic was making and funding a video game version via Fig, I got really excited. It seemed so obvious — this is the perfect board game to translate over to video games.
I spun this up and tinkered with it for a few hours on Steam over the weekend. First, some of the positives:
- Gorgeous artwork – this is one area they really nailed. Watching the firefighters dash around the houses really brought the board game to life. It really captures the essence of the board game well.
- Balanced game modes – you can play the “family” ruleset or the experienced rules. If you go with the latter, you can select advanced roles that give you special “abilities” that help with completing the objectives.
- Local co-op – I played around controlling multiple firefighters myself, but the capabilities to have friends over and play this on the couch do exist. It’s well executed and can make for a really fun night in with a couple friends.
For the price, this is definitely worth it if you’re even a casual fan of co-op board games or the original series. That said, there’s some opportunities that I think RetroEpic have if they continue to work on and support FP:FR:
- Online co-op – this seems like a no-brainer to me. Add in the ability to link up with Steam friends and play a few games without necessarily needing to gather friends over for a game night.
- Flexible difficulties – if there would be a way to implement some homebrew rules or changes, similar to the board game, it would increase replayability for the advanced players.
- More maps – I counted maybe 5-7 maps, but it did start to feel repetitive after a while. A randomly generated map could bring some freshness to the game.
- Load times – I’m curious if any readers are experiencing this, or if it was unique to my machine. I was running it on an older laptop, so take this with a grain of salt. Sometimes the load times felt long.
Hopefully you can find some of the same enjoyment I did during my first few hours with this excellent game. I look forward to watching how they continue to support and adjust the game going forward, as I think there’s a lot of potential to make a really robust, co-op strategy game out of this franchise.
Overall, I would give this a 7 out of 10. It’s a great way to freshen up an already fantastic board game. The game play is crisp, the artwork and music is excellent, and if they capitalize on some of the “opportunities”, they have a genuine hit on their hands!