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Titan Quest Anniversary Edition

Story

Titans were dieties that preceded the Olympians and were the children of the primordial dieties.  The Olympian Gods brought forth the light and exiled and imprisoned the Titans after a great war.  A group of lesser Titans, known as Telkines, set forth plans to release the Titans by summoning monsters to terrorize the world.  The player takes on the role of a “hero” outside a small village of Helos and must battle their way through the monsters in order to stop the Telkines from completing their plans to destroy the communication conduits that are used by oracles and ancient priests to contact the Gods.

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Review

One can not discuss Titan Quest without talking about the obvious comparison to Diablo from Blizzard.  When we look at the timelines, Diablo released in 1996 and Diablo 2 was released in 2000  This makes Titan Quests release six (6) years after Diablo 2 and a full decade of being released after the first Diablo.  With this timeframe for release one would expect so much more from the game especially with the plethora of games that had stunning graphics for the time.  Titan Quest was did not bring everything that it could have with the table.  The bigger challenge comes from the fact that the game is also a port and should have had enhancements in bringing it to the next generation consoles.  Since the game had a port to mobile devices before it was brought to the consoles.  Unfortunately, as you boot up the game it is quite prevalent that the developers did very little to enhance and update the graphics to match new TVs and the capabilities that are available with next gen consoles from the release to the XBox One, PS4 and Nintendo Switch.  You can see the pixilation and the stretching nature of the game as it is adjusted for a 1080p resolution.

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Following in the footsteps of Diablo as well, the game creates choke points and set boss battles, but these do not really provide a level of challenge because the enemies come in small clusters and are easily manageable.  The dungeons and caves in the game are very lackluster and do not really give you a sense that you are ever in peril of your life.  Most of the game takes place in the overworld where you are dealing with open spaces and well defined paths to advance the game.  The only urge to explore every nook and cranny is to gain extra experience points to level your character and get it to max level.  As you attempt to replay the game, there is no change in the monsters locations or their quantity so it becomes the same game over and over again.

The loot system in the game is horrible.  For a game that is built around loot grinds it becomes a big issue when you are at level 40 and still getting level 3 items dropping.  The game follows the traditional tiers of rarity and does provide sets, but it can take a long period of grinding to just get your entire set to take advantage of the bonuses.

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Finally, the port is horrible.  The UI isn’t scaled well, and the text in all parts of the game is small and becomes challenging to see.  The controls are clunky and wasn’t designed well for consoles.  There isn’t clear and intuitive aspects to help you understand the game and how the button assignments work.  A player has their base attack that can be held down for auto attack, but the rest have to continually be button mashed to perform an attack.  This can easily lead to gamers thumb and having to use the D-Pad and the action buttons to use special attacks can lead to challenges of moving around when you need to strategically run around to survive a boss fight but still output damage.  The game also doesn’t provide much information about the benefits and disadvantages of the different skills and classes you can choose from and this leads to a lackluster experience.

Even with all of these issues, there are some good points to the game that needs to be pointed out.  First the diversity of class systems provides the opportunity to replay the game over and over to test out the variety of other masteries.  The story is refreshing, there is so much story and history in Greek mythology to draw from that it was nice to be in bright open areas instead of traditional dark and ominous dungeons found in any traditional dungeon crawls.  Unfortunately, these pros do not outweigh the cons, there could be so much more done to enhance the port while maintaining the original soul of the game.  But with what it has this game only gets a 5 out of 10 from Redonkulous Gaming and we’d advise take the 20 dollars for the game and go buy Diablo 3 for a more polished loot grinding experience.

 

 

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