XCOM is often credited as the father of tactical turn-based game play. So if we were to summarize Fort Triumph as a fantasy version of XCOM, it would give you a pretty good idea of how the game plays. But to do so would not give Fort Triumph the proper credit.
Fort Triumph is currently in the final stages of development and CookieByte Entertainment is eyeing Late Q1 or early Q2 for Early Access release on Steam. An Xbox version of the game is also confirmed, with PlayStation release planned, but not yet 100% certain. The developers have also been in discussions with Nintendo, but as of this time the game is not planned for a Nintendo Switch release.
What is Fort Triumph?
In a nutshell, Fort Triumph is a tactical turn-based RPG set in a fantasy world. You take control of a party of unique characters, all with different strengths and weaknesses. Proper use of your party members along with positioning is vital to success. The game is more hardcore than typical turn-based combat games in that death to a party member is permanent.
This means that there is a higher emphasis on core turn-based mechanics than other games within the genre. The cover system becomes more important than ever and you will need to balance offensive advancement with the need to protect your party members.
Other features outlined and included on the Fort Triumph website:
- Destructible Cover: objects on the map can provide cover, be destroyed, or manipulated. Take caution where you place your heroes since the same rules apply to you.
- Dynamic Environment: Push, pull and topple objects, kick enemies into each other or against walls, drown them in deep waters, or even manipulate large objects to create new passageways.
- Varying Mission Goals: Not all battles are the same. The various goals may include assassinations, artifact hunts, rescue and defensive missions, ambushes, and more.
Combat and Game Play
There are many familiar concepts from the turn-based tactics genre that should make the concept easy for anyone to pick up and play the game. Movement and combat are tile based and positioning behind obstacles will provide cover for your party and foes.
However, in Fort Triumph you can also use the environment in your favor. Crates and barrels can be kicked into your enemies causing damage. Enemies can also be punted into other foes, doing damage and stunning them. You can also set cover on fire causing damage to anything in the surrounding tiles.
Missions have multiple objectives and the maps are procedurally generated, which means even the same mission played multiple times will feel like a different and unique experience. The objectives given are also not always straight forward, which gives the game much needed variety.
Characters progress and advance by performing actions and will be able to choose new abilities when they level up. The game features four unique classes: Mage, Ranger, Paladin, and Savage. As the story progresses, your party will change based on your choices. Even if you have two party members of the same class, the traits of the character will distinguish how that character is deployed on the battlefield.
Movement and combat are considered two independent actions. Each character will have a field they can move within, while also performing a follow up action. If a character moves beyond the immediate field and opts to move longer distances, then movement will require consumption of both actions. Nuances to this do exist, but it is a noteworthy mechanic built in to the demo on Steam.
Fort Triumph outlined their hero system best on their Kickstarter campaign page with the image below:
Check back for more information on Fort Triumph. If you missed the opportunity to participate in the Kickstarter, you can reserve your copy of the game on the Fort Triumph Store page.
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