The Fire Emblem Series has had a colorful history and has been considered the origins of Japanese strategy RPGs. Fire emblem introduced many of the trappings that are found in RPGs today, and Fire Emblem Warriors definitely respects this tradition with many of the mechanics it has included into the game.
The game is set in the country of Aytolis, and the story begins with the kingdom being attacked when the Gates of the Other World open within the royal castle. The royal family are trying to escape and the twins (Rowan and Lianna) have escaped the castle at the cost of their mother. The queen has instructed them to protect the shield of flames and they begin their mission to discover the sudden appearance of the monsters and to stop the Shadow Dragon from reawakening.
Like many of the previous Fire Emblem games, Fire Emblem Warriors has been packed to the gills with a huge cast of both playable and story driving characters. Fans of the Fire Emblem games will recognize many of the characters that have been included. These characters also maintain the tradition that has been set forth by the Fire Emblem games and they all have a wide variety of classes which they fall under. And these classes have some unique skills that make them handy to have in battle.
Fire Emblem Warriors is made up of 20 chapters, a prologue, an endgame, and a premonition chapter. The game brings along many of the mechanics that have been set forth by it’s predecessors.
- Young displaced royalty (the twins Rowan and Lianna) that are caught up in a complicated global conflict
- A combat system where certain weapons have strengths and weaknesses against different weapon types (The rock-paper-scissor system)
- A support system, where you can link up and support with another ally and build synergy that can impact strategy decisions when deploying team members in battle.
The game is a standard hack and slash with big shiny effects and where big numbers are king (but in it’s defense, who doesn’t like to see one thousand plus bad guys killed). You begin the game by picking a bunch of options that customizes the game to each persons experience and play style:
- You pick which twin you wish to play (Rowan or Lianna)
- The difficulty level from: easy, normal, or hard
- Your style of play: Casual or Classic, this helps decide do you have perma death or will allies return in the next chapter
- and finally your pace: Slow and Steady with a lot of pop ups or quick and efficient where it’s non stop hack and slash through each chapter
The combat is very straight forward, there is a regular attack, a strong attack, a warrior special (when you fill it up) and a dodge button. You level your character up and fill up emblems to be able to chain more attacks together and try to optimize the damage with regular attacks and close with a strong attack. The stronger enemies have a stun bar, and when you deplete the stun bar, by continually attacking the same target, you will do a special “finisher” attack. There is a camera lock button, which I felt was a bit clunky and didn’t always properly focus on the target and led to me having to run around in circles a lot just to re-center on the desired target. The ally system was pretty nice, but I always felt that once I left the same room as the ally I had linked up to, it was the same as not having the ally there. Although, the ally warrior special combos were graphically pretty cool to watch.
As you progress through the game and discover new characters, you have the ability to switch between them with the D-Pad up or down button, and this allowed for a nice change of pace between the different classes. However, many characters that fell into similar weapon classes combat styles felt relatively similar. All sword wielders felt similar, All axe wielders felt similar, and all lancers felt similar. The one weapon type I have not had a chance to try were the archers, and they looked quite intriguing.
The character graphics were well done and each character definitely had unique features and clothing that individualized them, which can be quite difficult with such a large cast to develop. The music was good and very action based to maintain the momentum of the game. However, the enemies were quite repetitive, they all looked the same, and at some points I didn’t even realize what weapon type enemy I was fighting until I had taken my first swing. But when you are killing 1000-2000 enemies per chapter, a little leeway can be given there.
The maps were big and had good details in them. Unfortunately, due to the winding and distances you had to run it wasn’t very conducive to take advantage of the weapon triangle system. It was just easier to activate a special or use your ability to negate the weapon weakness and plow right through the enemies. This really made one of the unique mechanics of the Fire Emblem series pointless.
Fire Emblem Warriors is a fun hack and slash game, it’s great to get in there once in a while and just take down 2-3000 enemies, but to be honest, after the 4th chapter I found myself just running past enemies to get to the miniboss mobs and quest objectives then completing the chapter. I think the storyline and plot is well done and definitely worth the money, but after 4-5 chapters I felt like the game was very repetitive and the gameplay wasn’t reall worth the 60 dollars. I give the story a solid 9/10, but the gameplay 6/10 because like all things flashy it wears off after a while, so I’ll split the game overall in the middle and give it a 7.5 out of 10.
I hope this review gave you some insight into the game and let us know in the comments section what game to review next.